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Chapter 2: Power Play

The Darkness Deepens

Its been 9 months since Valmont, Max and Ban entered the world of the Undead. They have gotten established in San Francisco and have made some powerful allies as well as powerful enemies. What is in store for them now? Is it time for a power play? Time will tell...

Part 12: Orion's Maelstrom

May 28 2023 (Game Date is June 8 2023)


Scene: The Palace of Fine Arts — Primogen Council Chamber — August 30, 2023 — Midnight

The PCs step into a cavernous chamber bathed in the pale light of chandeliers and flickering sconces. The air is thick with the scent of old wood, polished marble, and the faintest hint of brimstone — the lingering mark of ancient power.

The Primogen sit in their seats of authority, faces drawn and unreadable beneath the cold gleam of centuries. Prince Ambrogino stands near the head of the table, regal and poised, his eyes sharp as a blade. Ghoul, his ever-watchful bodyguard, lurks silently in the shadows — an unblinking sentinel.

Before the council are two new presences that shift the atmosphere palpably:

Archon Orion, towering at 7’2”, clad in an ornate black-and-silver cuirass, his eyes burning with the cold fire of the Justicar’s mandate. His presence is like a judge’s gavel, final and merciless.

Archon Fenris, a silver-haired kindred whose gaze is equal parts wisdom and danger, radiating the quiet strength of an ancient warrior who has walked through countless wars.

At Orion’s side stands Austin Steele, the legendary Brujah from before the Purge, still radiating a raw power and streetwise authority. His reputation precedes him — a living relic of San Francisco’s darkest nights.

The air crackles with tension as the Prince opens the session:

“We convene in dire times,” Ambrogino intones, voice heavy with the weight of rulership. “The Sabbat’s return threatens to burn the city to ash. The Archons’ arrival signals judgment—and our last chance to stand united or fall divided.”

Orion’s gaze sweeps the room, lingering on each PC like a spotlight:

“The Justicar will hear your counsel. Speak truthfully, for deceit will be met with swift punishment.”

Possible NPC reactions:

  • Lazo: Calm, composed, but the faintest tremor of worry in his eyes as he observes the newcomers.
  • Felica Nocturne: Eyes sharp and assessing, fingers twitching near her concealed weapons — ready for any sign of betrayal.
  • Graf Orlock: His voice measured, the subtle steel beneath his cultured demeanor barely contained.
  • Didi Giovanni: Graceful but icy, a smile hiding razor-sharp calculations.

PCs’ options moving forward:

  • Present their findings on the Sabbat and Black Hand.
  • Negotiate alliances or favor with the Archons or Austin Steele.
  • Uncover whether anyone at the council is secretly sabotaging the city’s defense.
  • Consider what threats or opportunities arise from the Archons’ arrival — enforcers of law or harbingers of doom?

Orion: Archon of the Camarilla

Part 13: The Scorpion Sting

June 10 2023 (Game Date is Aug 30 2023)

Scene: The Primogen Elysium — After the Archons’ Arrival

The Elysium’s air is thick with a mix of old money and older grudges. The ornate chamber, adorned with frescoes faded by centuries and bathed in flickering candlelight, feels more like a crypt than a place of politics. The murmurs quiet as Prince Ambrogino’s voice cuts through the haze:

“The Archons have walked these streets far longer than we’ve noticed. Their presence is no accident—it’s a reckoning.”

Lazo Gajic rises, a slight nod to the Prince, then to the gathered neonates:

“These fledglings, young and untested, carry the blood of the future in their veins. They’ve stood firm in the storm, and for that, they have my respect.”

Peter Takin and Gunnar Torsten follow suit, their voices strong with approval, tacitly endorsing the PCs to the elder council.

Archon Orion, eyes glinting beneath heavy brows, gestures smoothly, his voice like the clang of a judge’s hammer:

“The Sabbat menace is now under our purview. The Primogen will step aside. The Justicar’s will is absolute.”

Whispers ripple through the chamber like a sudden chill. Even the most stoic elders tighten their grips on cane or chalice.

Then Jarvis moves. Bold, unyielding—he strides back into the Primogen circle, turning sharply to address the Archons directly:

“The Justice’s name?”

Orion’s voice is calm, unyielding:

“Castille.”

No further words, but the weight behind that name hangs like a blade over the city.

Scene Shift: Nobu’s Home — Gathering Intel on Fabian Bullard

The neon glow of Nobu’s secluded haven feels like a refuge amid encroaching darkness. The PCs survey the walls, eyes catching a Mynimoto mon — an emblem rarely seen outside Nosferatu enclaves — and an obscure Assamite sigil, marking Nobu’s complex ties with the shadows.

The air shifts when Sting appears—an ancient kindred whose very presence commands silence. His voice, barely above a whisper yet charged with undeniable authority, chills the room:

“I served Prince Kent with unwavering loyalty. Now... I serve a new cause.”

He eyes Father Trout’s body with a reverence that borders on sacred.

“I will remain here. His resting place will be mine.”

Scene: Coit Tower Elysium — Meeting Draco, Caretaker and Nosferatu

The PCs ascend to Coit Tower’s shadowed heights, where whispers linger like the fog over the bay.

Draco, hidden behind the infamous Nosferatu mask—an ever-changing visage of a thousand faces—greets them with a voice like gravel and velvet:

“You’ve shown kindness where others spat. The Nosferatu remember. You walk a rare path.”

Valmont’s Auspex pierces the illusions. Beneath the mask is the Nosferatu elder himself, steadfast and wary.

“Come. I will guide you to Vanguard’s final rest. The truth you seek lies there.”

Sting: Assamite Legend

Part 14: MIHI VINDICTAM EGO RETRIBUAM

July 2 2023 (Game Date is Sept 1 2023)

Session Recap: Shadows of Justice and the Return of Nathan Kent

"Vengeance is mine; I will repay."
Jarvis’s voice carried the weight of ancient promises as he declared his intent: they would find Billy the Kid, that legendary Kindred of myth and memory. The outlaw still walks in New Mexico, and with Fedor’s motorhome, the hunt would begin—an expedition into the desert dust to reclaim an ally of terrifying potential.

Nathan Kent’s Return — The Justicar Revealed

The city’s undercurrent shifted when Nathan Kent himself appeared at the Mansion, no longer the whispered ghost of San Francisco’s past, but reborn as the Justicar of the Inner Circle. Yet the man they knew was a mask; beneath it, the name was Valkrane Androscue, a truth heavier than any coffin.

The arrival of the Archons plunged the PCs into the eye of the storm:

  • Archon Orion’s visit to Ban was a dark chess move, attempting to dominate the Tremere scion for secrets of Father Trout. Ban resisted fiercely, only saved by Lazo’s timely intervention.
  • Archon Fenris, courteous but calculating, came calling at Max’s home. Max carefully fed Fenris what little he knew of the Sabbat and Fabian Bullard—words weighed like gold and danger.
  • Archon Austin Steele, a figure from the pre-purge legends, confronted Valmont at the Mansion. Valmont danced his words carefully, leading Steele to the boiler room only to reveal the absence of Trout. The tension broke when Sting, that shadowy enforcer, descended the stairs, affirming Trout’s safety.

The Archons gathered, but the true revelation came with the arrival of Justicar Constantine Castille—the very image of justice and vengeance.

The Mask Falls: Kent is Castille

The truth shattered illusions: Castille was none other than Nathan Kent himself, cloaked behind the fabled Mask of a Thousand Faces. He was no specter but flesh and blood returned with a purpose.

Kent’s grip tightened. Ban was forced to swallow a black opal, binding him in blood and obedience. The PCs drank Kent’s vitae twice, sealing their loyalty—and their silence—under his iron will.

Kent’s mission was clear:

  • Destroy the Sabbat threat tearing at the city’s fragile peace.
  • Uncover the treachery that led to the Purge decades ago.

The PCs were tasked to root out Fabian Bullard in Oakland; Kent would handle the Sabbat menace aboard the USS O’Brien. In a cruel twist, Sting, the once-shadowed kindred, was elevated to Archon status—now a symbol of Kent’s reach.

Secrets in the Shadows

Beneath the surface, the web thickened:

  • Father Trout, once thought lost, was revealed as an undercover Archon agent for Kent, guarding secrets for over a decade.
  • The battle lines are drawn, the city a chessboard—and every move now holds deadly consequences.

What Comes Next?

The war creeps closer. The night itself seems to hold its breath, waiting for the inevitable clash between the old powers and those who would remake San Francisco in shadow and fire.

Will the PCs survive the coming storm?
And will the secrets they carry shatter or save the city?

Valkrane Androscue (Nathan Kent): Justicar of the Camarilla

Part 15: Stakeout

July 8 2023 (Game Date is Sept 20 2023)


The Road to Reckoning: Seeking Billy the Kid and Shadows in Oakland

The city’s pulse quickened beneath a gathering storm. The PCs—carrying the weight of destiny—hit the open road, their battered RV a vessel for hope and vengeance. Fedor and Jarvis joined the exodus, their loyalty unspoken but palpable.

New Mexico: The Outlaw’s Haven

The trail led to a dusty New Mexico town, where amidst ancient beads and faded memories, the PCs found Billy the Kid—a legendary Kindred whose name whispered through the underworld like a ghost. Hidden within an old bead shop, the Kid’s wary eyes measured them.

A tense negotiation ensued, words like silver and shadows exchanged. The PCs convinced him to join their cause against Fabian Bullard, the mob lord who bled San Francisco dry.

Outside, a Hell’s Angel loomed, his grin bone-chilling as Max felled him with a swift strike. Teeth spat, but defiance remained—the city’s underbelly never bows easily.

Oakland’s Labyrinth: The Fox Theatre and the Second Basement

Back in California, Nobu’s blueprint revealed a secret: beneath the Fox Theatre, a hidden basement carved in ‘91—likely the vault of Valmont’s stolen fortune. A prize worth blood and fire.

The cityscape shifted as the PCs moved to Oakland. Cloaked in shadows and power, Valmont spotted Remus’s lookout across the street from the theatre, while Max’s eyes caught multiple sentries guarding Bullard’s domain.

Remus: The Nosferatu’s Wisdom

The meeting with Remus was a lesson in poise and caution. Dressed impeccably, his voice smooth yet edged with menace, Remus confirmed grim news: Mavis Murray was dead, likely slain by Sabbat hands.

Fabian Bullard’s power was backed by a deadly triad of Kindred enforcers:

  • Renwick, the Nosferatu, lurking in the city’s shadows
  • Sandor, a Toreador Antitribu, beauty and cruelty intertwined
  • Kernon, a Brujah Antitribu, fire incarnate

They were a web Fabian spun to keep control.

Among the whispers came a shocking revelation—Tama, the Asian Kindred frequenting Fabian’s circle, was none other than the Gargoyle who had nearly destroyed Ban and Max in South San Francisco.

A black-skinned Kindred marked with the ominous Black Hand symbol had been spotted at the theatre. Fabian’s own presence was no less daunting, often seen departing flanked by mobsters—a king in his domain.

Rumors and Allies

The PCs gleaned more from the shadows:

  • Dean Hawkes, a powerful Giovanni who once stirred the city’s undercurrents, was despised by many Kindred. His death left mysteries and grudges in its wake.
  • Manfred Sheffield, Prince of San Jose, held knowledge about Hawkes that could prove invaluable.

Preparations for the Heist

Azul pledged to sever power to Oakland, a darkness before the storm, giving the PCs their edge in the coming heist.

But the Sabbat’s eyes were everywhere—Valmont’s phone had been traced, likely by Jinx, a Sabbat agent lurking in the city’s shadows.

What Awaits?

The noose tightens. Fabian Bullard’s empire is a fortress of flesh and steel, shadowed by treachery and guarded by beasts and killers.

The PCs stand on the edge—ready to plunge into a fight where every secret uncovered could mean survival… or death.

Remus: the watcher

Part 16: The Heist

Game Session Aug 4 2023  (Game Date is Sept 30 2023)

San Francisco Rebirth: The Silver Heist

September 30, 2023 — The Mansion, San Francisco

The night air hung heavy with fog and faint whispers, curling through the cracked windows of the old mansion where the Kindred gathered. In the dim glow of candlelight, the air was thick with anticipation — and the sharp scent of silver.

Maxwell lit a cigarette with steady hands, eyes sharp beneath his fedora. He glanced at the small group assembled — Valmont, Ban, Nobu, Billy the Kid, and their allies: Jarvis, Remus, and Azul. They were a motley crew of hunters and shadows, united by a single purpose: reclaiming what had been stolen.

“Two hundred pounds of silver,” Max murmured, tapping a small packet of explosives in his palm. “Thanks to Felicia, we’re ready to make a statement.”

Valmont’s gaze flickered to the faded photograph on the wall — the grinning face of Fabian Bullard, the self-styled “Prince of Oakland,” immortalized in cold metal. It had once been silver, the very silver the PCs had come to take back. Now, melted and molded into a grotesque statue, it sat like a monument to arrogance.

Ban cracked his knuckles, the shadows seeming to cling to him tighter as he murmured a chant under his breath. Nobu slipped into the darkness, his form disappearing beneath the cloak of obfuscate.

The plan was simple. Enter through the old deli’s forgotten cellar entrance — a back door through the sewers provided by Remus. Azul’s fingers danced over a keyboard miles away, eyes flickering with digital precision as she hacked Bullard’s security grid. Each step the PCs took was mirrored by the soft hum of surveillance cameras, the clicking of locked doors, the restless shuffle of guards.

They moved like ghosts.

The old storeroom was their first hurdle. Two of Bullard’s men played cards, their laughs echoing off cold concrete. Nobu was a shadow and a blade — silent, lethal. The bodies hit the floor without a sound.

Ban’s fingers rifled through the pockets of the fallen — a small, human moment of levity as he muttered, “I need the cash. I’m no aristocrat.”

Their path led deeper underground, past faded graffiti and peeling paint, until they reached the vault — a silent sentinel protecting Bullard’s secrets. Valmont closed his eyes, fingertips brushing the keypad. His psychometry revealed the code in a flash of whispered memories. The vault door groaned open.

Inside lay temptation and ruin: a hundred kilos of cocaine, piles of cash that could buy entire lives, and the silver — now a golden statue of Bullard himself, a mockery of his hubris.

Max tried to lift the statue, the weight awkward in his arms. Valmont’s eyes flashed with a strange light — the ancient power within him stirring as he fought to hold onto his identity.

Then, the alarms of the city shifted. Azul’s voice crackled over the radio, urgent. Two cars, filled with mafia enforcers, screeched toward the theater. Renwick, the Sabbat assassin, stalked the halls.

The PCs had seconds — seconds to flee before the Gargoyle’s whispers revealed their presence.

Ban’s misstep echoed through the hall — a floorboard creaked. Time slowed, breaths held.

Max’s fingers flew over a lock, unlocking freedom just in time.

They ran.

The chase was a blur of shadows, steel, and desperation. Max dropped the statue down a narrow shaft, the golden shards tinkling in the darkness. Ban caught the fragments, and they dashed toward the waiting van.

Gideon, Drake, and Azul roared to life in the getaway vehicles, tires screeching over Oakland’s streets. The bridge loomed ahead — a lifeline back to San Francisco and the relative safety of the Mansion.

When they arrived, the stolen silver was laid at Ms. Ling’s feet. Gratitude was quiet but fierce. Somewhere in the shadows, Sting watched — his nod a silent blessing on their success.

The city’s night breathed a little easier — but only for a moment.

Austin Steel’s message came next. The Justicar Valkrane knew. The Sabbat’s days were numbered. The coming war would tear San Francisco apart.

And Valmont, now whole, knew his place in the unfolding story — a 10th generation vampire with a legacy yet to be claimed.

The night’s calm was a fragile thing.

The real battle was just beginning.


"Money for nothin' and..."

"There is no right and wrong-there is only fun and boring"-the Plague


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